(Here’s a copy-paste on the module dealing with this paper): Grading Criteria: R
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(Here’s a copy-paste on the module dealing with this paper):
Respond to all parts of the prompt
Demonstrate your ability to apply ideas from the course readings and lectures in your paper
The paper should be double-spaced with a minimum of 750 words (approximately 3-4 double-spaced pages)
Adhere to academic writing standards: A common 12 point font such as Calibri or Times New Roman, proper spelling, grammar, and punctuation
Facts and sources are appropriately cited using APA, MLA, or any other citation format
To consider the influence a company mindset and culture has on their reputation, employees, products, and games
To reflect on video game industry practices of the past and present
Chapter 8 discussed the evolution of the Wii, and refers to the work of Ernkvist (2012) who argues that the Nintendo company mindset played a role in fostering an atmosphere of innovation that helped lead to the creation of the notable console. We have discussed other distinctive video and electronic game company mindsets and cultures elsewhere in the book, including the “work hard and play hard” atmosphere at early Atari, or the game designer recognition characteristic of Electronic Arts. For this paper, you will research and write about the connection between a video game company’s mindset or culture and the following:
-company attitudes, practices, etc.
-the reputation of the company
-how the company employees are treated or mistreated
-the products they create
I’m attaching the screenshot of the same paper, screenshots of chapter 8 that discusses the evolution of the Wii, and a few prompts for reading ch.8.